InnoGames

InnoGames Game Jam 13: 25 computer games in 48 hours

InnoGames

11/22/2022 - 25 new computer games that people love to play - that is the pleasing result of the 13th InnoGames Game Jam. On the second weekend in November, 113 budding and professional programmers, graphic artists, game and sound designers put in a 48-hour creative performance.

Innovation, collaboration and the joy of experimentation - complemented by pizza, sleeping bags and lots of fun: this is what the popular Game Jams from InnoGames, Germany's leading developer and publisher of mobile and browser games, stand for.

With 13 editions to date, IGJAM is Germany's largest regularly organized game jam. As such, it attracts participants not only from all over the country, but also from abroad - in keeping with InnoGames' corporate culture, which could hardly be more international given its 430 employees from over 40 nations.

11 years after IGJAM #1, 113 jammers came together from November 11 to 13 to develop computer games in time-lapse under the motto "Control the Level". The motto provided a framework that nevertheless still left room for interpretation. The implementations were correspondingly diverse. While most of the participants gathered at the InnoGames headquarters in Hamburg and rolled out their sleeping bags, 25 jammers made use of the new opportunity to co-develop online.

Once again, the focus was on fun. Jammers who wanted to compete with others were not left out either: After the end of the event, all participants had the opportunity to play and rate all games created. The following games won the first three places:

  1. Do you even lift, girl? by team "Die Drei Dudes". You slip into the role of elevator staff to bring guests to their destination floors.
  2. Tremble Cave by Team "Red Bear Productions". While ghost train guests ride through a cave, you have to control the attractions to scare them. But be careful not to scare them to death!
  3. You are Cheese by Team "Cheezcrackerz". A rolling mouse has to be navigated through a maze to its cheese.

Hendrik Rakemann, Software Developer and Project Manager comments: "The concentrated creativity released by the jammers was overwhelming as always. Before you set a motto as a framework - in this case "Control the Level" - you think extensively about how it could be interpreted. And yet we were surprised again at the fascinatingly crazy ideas the participants came up with. Thanks to all who participated, congratulations to the winners and kudos to the project team for the great organization. The next jam can (and will) come!"

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