Horiversum Horiversum
8.81 from 10 - 14 Reviews

Horiversum

Game description

Horiversum

In the Horiverse, you start with a planet, build it up and expand it, have three types of resources and found further colonies. You can build over 100 different buildings, and the same applies to ships. But not everyone can build every ship or building, because sooner or later you have to specialize in several ways. It is surprising how well the game remains balanced despite the many ramifications possible through specialization, so that everyone can find his (or her) way. The fleets can do much more than in other space games. You can mine uninhabited planets, build motherships, specialize in transport, fight and much more. The unfortunate "saving" of fleets is not provided for in the game. With "evil"" fleets can not only raid, but also lay ambushes, besiege, take part in tournaments or even invade and destroy buildings in the event of war.

There are negative and positive events such as meteorite impacts, time anomalies, research drugs, ghost fleets and a dubious sect of sciene-ologists who cannot always be trusted.
The game is free and ad-free. The developers play along and are available daily. The depth of the game and its complicated features make it very different from other space games. The average age is higher, people play with the same passion, but with more reason and fairness. A friendly letter can sometimes persuade an opponent to turn away. In any case, it is extremely rare for the big players to take out the little ones, as there is a certain unwritten code of honor.

There may be an end to the round, but that lies in the distant future. The game has been in its third round since October 1, 2012; the first two rounds each lasted several years. However, the game does not force you to come online at certain times. If you set up your account skillfully, you can decide for yourself how much time you want to put in.

Players who start later still have the opportunity to work their way up. However, the individual score is less important in this game than the progress of your own community. You can hardly play this game alone. It is designed to form alliances, which in turn should join one of the three factions. This starts with the fact that without communication alone, you are hardly able to acquire all the many beautiful possibilities of this game, despite the extensive Horizon Wiki. Also, newcomers are always surprised at how quickly they get support from someone bigger if they just ask them nicely.

The possibilities of this game are so numerous that, according to the developers, nobody has yet managed to use them all. Even after years of playing the game, you suddenly get more clearances for research, buildings, shipbuilding or learn another trick.

Conclusion: This game is not for lone wolves and not for people who prefer the simplest rules. It's more for tinkerers and team players who want to get involved in discovering, exploring and/or conquering space in the long term.

Facts

  • Type
    • Browsergame
  • Setting / Genre
  • Charts Position
    • 6
  • Number of players
    • Low
  • Project orientation
    • Hobby-Development
  • Development status
    • Beta
  • Publisher
    • Ulrich Sigmund
  • Rounds length
    • infinite
  • Time setting
    • Real-time
  • Language
    • German
  • Game effort
    • Medium
  • Game website
  • Report error / problem

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