Beyond the wormhole Browsergame
You start as a settler on your own planet in a system with 12-15 competitors. Quickly the big race for research begins, because whoever has good modules first has a big advantage in battle. In addition, you have then faster good resource scans, with which you capture asteroids around your planet, which bring you more resources.
But be careful! Don`t just research blindly; if you tactic cleverly and research some technologies completely, you will have huge advantages later when constructing your own ships! Construct? Yes, you can design your own ships from a variety of components! You can, for example, trim them for maximum damage, for greatest armor or maximum speed (agility).
Then it`s down to the nitty-gritty: you attack others with your galaxy or with your alliance to steal asteroids or destroy fleets to recycle its resources. But here it is important to secure yourself with treaties - not that foreign galaxies or alliances interfere.... But this is mostly the job of the MoC, the Master of Communication. This is one of the 3 "colorful", as they are often called: the already mentioned MoC, the MoD (Master of Development), who keeps an eye on the resources of the Galaxy, and the GC (Galaxy Commander), who is elected by the Galaxy and has to fulfill some special tasks, like naming the ministers or kicking inactives.
What makes Beyond the Wormhole different from other browser games?
? Time spent more on planning tactically sensible attacks than on routine tasks
? Galaxy as a strong player group that can join alliances
? Techtree with specialization, you can not research everything
? Each of the three races has special race techs
=> Strengthens teamwork, as the fleet is not suitable against every opponent
? Fleet construction kit
? You can assemble your own ships from seven hulls, which can be equipped with many different equipment such as weapons(4 classes), modules, drives, armor and shields. You should pay particular attention to a good combination of firing order, firepower and defense values. Because good constructions can be war decisive!
? Planets can not be conquered, so you can not lose
- Setting / Genre
Number of players
- Michael Fritscher
- 3 - 6 months
- worm-hole.de (107)
- Report error / problem