Board shack or supermarket? We have tested it!
06/04/2011 - After the most recent tests in space, ancient Rome, under dragons and in the Middle Ages, this time the editors went to the real world to be the manager of a store. Whether we got rich and beat the competition, or whether reality caught up with us, is in the current test.
- Optional text tutorial gives first hints what to do
- In some places there are funny texts
| | - Already at the registration stage, there are shortcomings when measured against industry standards: for example, there is no link to the terms of use, privacy notices are completely missing
- Some text reveals that the title is a clone of "Kneipengame", a game by the same creators
- Some odd, pubertal humor and little variety
- The Forum menu item has been touted as new for some time, but is still not up and running
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- Little complexity, so with good will you can find your way around despite the menu
- The idea of buying goods, putting them away etc. has potential and can be fun for a while. has potential and can be fun for a while
| | - Irritating menu: from right to left and from bottom to top, so always against the usual reading direction
- Generally too long waiting times, unfortunately also at the start, so that fast feelings of success are hardly present
- Important actions like filling the shelves, could be reached faster and thus improve the comfort
- wait times cannot be virtually bridged with other actions
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- Cute portraits of the employees
- Some matching ideas to the setting like the notepad
| | - Extremely low graphics
- Almost all graphics are on paint level and poorly post-processed images are presented, which are also heavily pixelated
- The core element "Products" is presented purely in text form, without graphics, without animations
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- No loading time because almost nothing needs to be loaded
- No payment, no premium currency
| | - If a countdown has been started, the status will not update itself after expiration
- Wrong text, lets recognize the clone
- When trying to upload a profile picture, we unintentionally produced the first database error after only 2 minutes of playing
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- Cooperation with players in the course of a department store chain mglich
- The expansion of your own store with new segments can be an incentive
| | - If spa is to be created by texts, you need good texts
- Unbalanced
- Not prsenter Support: Reported severe stalls have not been addressed to date
- Apparently, there are awards, even among the all-time topPlayers we have not been able to find one
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FAZIT |
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42% | In terms of genre, we looked at something completely different this time than in the last tests. On the positive side, the game is completely free and the basic idea has potential to be a fun manager for in-between. Unfortunately, the implementation attempts of Hobby Development in all areas destroy this initial situation. A department store manager that wants to be funny should above all offer funny texts and ideas. The players should not be offered an unattended construction site: Even as a beta, the offered state is not okay.Maybe a forum would be really helpful, in which the active players could help the developers with ideas and suggestions. If you want, you can really make something out of the basic idea. In the current version, unfortunately, remains to be said in conclusion: rightly the logout button is displayed in the form of an emergency exit sign. | |
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