Wealth and reputation through trade: test of the economic simulation


05/09/2011 - The editorial staff dressed in fine threads and mingled with the many Venetians. We set out to make a name for ourselves in trade and immediately hired tramps, boosted our production, acquired trade certificates and shipped ships around the Mediterranean. Whether we suffered mast and sheet breakage or got rich in the process, you can find out in the current browser game test.



  • Excellent short tutorial with rewards
  • Additional wiki
  • beginners can easily ask other users questions in the integrated chat
  • After the launch, there is still a lot to discover in the city, which spurs on
  • Some premium benefits as a starting gift
  • Tutorial with small bugs (hint arrows in no-man`s land)
  • Danger of confusion between gold talers (premium) and guilders (normal)


  • Intuitive operation via hot spots: Houses of the city are directly clickable
  • There are a lot of options, but within a module there is always a clear structure
  • Many influencing factors like market prices, weather, crime, pageantry and different demands depending on the city
  • Different game areas thanks to the trade certificates for different types of goods
  • In addition to trading, there are offices to hold in each city, which offer new features
  • Many Achievements
  • Interesting solution about special items that unlock temporary bonuses
  • In some places, there are missing hover effects to clarify click areas: The user often has to explore the image with the mouse cursor for click areas
  • Quantities are set by a slider: This makes precise specifications difficult to impossible
  • Without premium, production and storage have to be restarted over and over again: This creates pressure instead of fun
  • screen feels cluttered in places: Turning off the chat/news module would help


  • Very extensive graphic material
  • Lovely handiwork in coloring book style
  • Detailed city with varying gimmicks
  • While no major animation phases, detailed animated images liven up the scenery
  • Editing/quality of images sometimes varies a bit
  • All cities look basically the same


  • JavaScript, in principle hardly any requirements to the system
  • At high resolution additional help can be shown
  • While testing, there were always small loading delays


  • Expansion to up to 6 continents, trade with ships in up to 50 cities
  • Extensive economic system with 14 production and 13 refinement buildings, 6 economic cycles
  • Nine offices that can be applied for to perform tasks for the city
  • Gilden system for player mergers
  • Hidden Achievements invite you to test different buildings and features
  • Many small mini-games
  • Varying market prices and influences such as weather and theft
  • Missions (tasks) besides the typical building and economy part
  • Playing regularly is rewarded by log-in gifts
  • Some indispensable features like quickly accessible inventory only against premium currency
  • Getting your own economy going is not easy, takes time or the use of premium currency


Venetian is a game for friends of economic games, which focus more on own successes than conflicts. It reminds in places of PC classics such as Fugger, Hanseatic and Patrician. The title is quite extensive and requires the player to deal with it sufficiently. Getting started is quick thanks to the tutorial. However, patience or a bit of premium use is necessary until the economy gets rolling. Those who overcome the small operating weaknesses will be enormously rewarded in terms of long-term motivation and game depth: The complex trade paves the way for reputation and offices. Who does not know it, should definitely take a look.

  • Source: Press release

Our rating


Short info

  • Type
    • Browsergame
  • Setting / Genre
  • Charts Position
    • -
  • Number of players
    • High
  • Project orientation
    • Commercial
  • Development status
    • Released
  • Publisher
    • archangels studio
  • Game website
  • Report error / problem

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