Dragosien - Land der Drachen

Dragon breeding with brains - Current editorial test

Dragosien - Land der Drachen

04/27/2011 - Until the dragon can breathe fire, much time goes into the country...schaffe, schaffe (many) Häusle baue. The Swabian way of dragon breeding: You can only get far with brains. But that's exactly the challenge of the title that the editors have taken to heart this time.

RATING



INPUT 15/20

  • Short text helpers to get you started
  • Good, concise beginner tips in "Dragopedia
  • Integrated IRC chat allows newbies to ask questions to experienced players
  • Good overview of production, pre-runs etc. on the right edge of the image
  • Waiting times at the start: tutorial with rewards could cushion them a bit
  • navigation structure requires patience, many nested text links need to be tried

GAMEPLAY 17/20

  • Possibility to look closely at other players` settlements
  • Extremely complex economic system. Only through trade the player gets ahead
  • 40 buildings, almost as many types of goods, but only 22 construction tools
  • Interesting features like gifting each other or your own newspaper in the game "Dragozette
  • Spiritual quests with decision-making
  • Flood of mens with submens slay newbies first
  • In places text-heavy, a graphical techtree would be helpful bspw.

GRAPHICS 14/20

  • Cute rendered graphics of the 40 different building types
  • Animated GIFs liven up the settlement a bit
  • Few but cute dragon images
  • world map purely functional
  • animation quality due to animated GIFs minimal

TECHNICS 16/20

  • Simple, but very performant, use of javascript, no flash
  • Playable without problems on very old computers
  • Old technology offers few WOW effects

CONTENTION 19/20

  • Comprehensive structure and economy section including trade
  • Very relaxed game, not designed for conflict
  • A lot of lovely additional elements like wrestling games in the inn or the "newspaper" provide spa besides the game
  • Later permanent care becomes complex by providing raw materials to the processing plants
  • Some minigames and later as a highlight tournaments with dragons
  • Comprehensive player profiles including achievement system
  • Numerous, useful statistics
  • Target money-savvy, planning players: Long wait, until you call a dragon your own


CONCLUSION


81%
The Dragosia economic system requires gumption. Without trade, nothing works. It loses in particular because of the menfhrung somewhat at ground: If you are put off by this, you will miss how many nice ideas are in the game. After a while, however, the game turns out to be a real long-term motivator for all those who like to trade, face complex things and indulge in fantasy. In addition to some mini-games, features such as quests and the complex dragon breeding are added as the game progresses...but only after a long time of playing. An achievement system rewards the players and the extensive profiles invite to exchange. Who likes to trade, likes to be challenged and does not need a conflict-based game, this hobby project should definitely take a look!

.
  • Source: Editorial office

Our rating

Entertainment:
19
Access:
15
Gameplay:
17
Technology:
16
Graphic:
14

Short info

  • Type
    • Browsergame
  • Setting / Genre
  • Charts Position
    • -
  • Number of players
    • Huge
  • Project orientation
    • Hobby-Development
  • Development status
    • Released
  • Publisher
    • Falk Brueckner
  • Game website
  • Report error / problem

Screenshots

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