Dragon breeding with brains - Current editorial test
04/27/2011 - Until the dragon can breathe fire, much time goes into the country...schaffe, schaffe (many) Häusle baue. The Swabian way of dragon breeding: You can only get far with brains. But that's exactly the challenge of the title that the editors have taken to heart this time.
- Short text helpers to get you started
- Good, concise beginner tips in "Dragopedia
- Integrated IRC chat allows newbies to ask questions to experienced players
- Good overview of production, pre-runs etc. on the right edge of the image
| | - Waiting times at the start: tutorial with rewards could cushion them a bit
- navigation structure requires patience, many nested text links need to be tried
|
- Possibility to look closely at other players` settlements
- Extremely complex economic system. Only through trade the player gets ahead
- 40 buildings, almost as many types of goods, but only 22 construction tools
- Interesting features like gifting each other or your own newspaper in the game "Dragozette
- Spiritual quests with decision-making
| | - Flood of mens with submens slay newbies first
- In places text-heavy, a graphical techtree would be helpful bspw.
|
- Cute rendered graphics of the 40 different building types
- Animated GIFs liven up the settlement a bit
- Few but cute dragon images
| | - world map purely functional
- animation quality due to animated GIFs minimal
|
- Simple, but very performant, use of javascript, no flash
- Playable without problems on very old computers
| | - Old technology offers few WOW effects
|
- Comprehensive structure and economy section including trade
- Very relaxed game, not designed for conflict
- A lot of lovely additional elements like wrestling games in the inn or the "newspaper" provide spa besides the game
- Later permanent care becomes complex by providing raw materials to the processing plants
- Some minigames and later as a highlight tournaments with dragons
- Comprehensive player profiles including achievement system
- Numerous, useful statistics
| | - Target money-savvy, planning players: Long wait, until you call a dragon your own
|
CONCLUSION |
|
81% | The Dragosia economic system requires gumption. Without trade, nothing works. It loses in particular because of the menfhrung somewhat at ground: If you are put off by this, you will miss how many nice ideas are in the game. After a while, however, the game turns out to be a real long-term motivator for all those who like to trade, face complex things and indulge in fantasy. In addition to some mini-games, features such as quests and the complex dragon breeding are added as the game progresses...but only after a long time of playing. An achievement system rewards the players and the extensive profiles invite to exchange. Who likes to trade, likes to be challenged and does not need a conflict-based game, this hobby project should definitely take a look! | |
.