Age of Water

Behind the scenes of Age of Water: A conversation with Yuri Miroshnikov

Age of Water

02/08/2024 - In an interview with Yuri Miroshnikov, the producer of Age of Water, readers get an insight into the development of the game, which is set in a post-apocalyptic world completely covered in water. Miroshnikov explains the inspiration behind the setting, the balance between player freedom and narrative, and the importance of shipbuilding and trade in the course of the game.

"Age of Water" presents a post-apocalyptic world that is completely covered by water. What inspired the team to develop a game in such a setting and what are the challenges of creating such a world?

We were looking for a setting that was both very cool and rarely used by other game developers. While there are both good Age of Sail games and land-based post-apocalyptic games on the market, the combination of the two settings is something new - at least for video games. The initial very warm reaction to the Age of Water announcement trailer in December 2020 showed that many gamers feel the same way.

The biggest challenge is always to develop a game that is interesting to play, because the setting alone is not enough. The good thing is that "sea adventure" means "pirates" and "post-apocalyptic" means "cool improvised boats and weapons", so we had a good idea where to start.

How does Age of Water balance the freedom for players to write their own story with a structured storyline?

We give the player the freedom to sail anywhere and do anything, right from the start, right after the first tutorial-like missions. Of course, they are somewhat limited by their equipment, but they are not forced to follow the story. We've played a lot of sea adventures (starting with Sid Meier's Pirates) and know that it feels good to just explore the seas.

On the other hand, there will always be story missions, so players will always have an idea of what they need to do next to have fun and progress through the game.

Ship building seems to be a central element of the game. Can you tell us more about how players can build and customize their ships and what role this plays in the gameplay?

Every boat starts with a hull, as this influences the number of additional modules that can be installed, as well as the size of the crew and cargo hold. In our boat editor, the player can freely choose where to place weapons and equipment (e.g. a water pump, a dredger, a desalinator, a power generator), what material to use to reinforce the boat's walls, etc. When planning the boat design, you should consider the power consumption of the modules and the total mass, so you need to choose carefully what you want to install where.

There are dozens of different boat hulls in total, but the player must progress in the game and perform certain actions to obtain new ones. Upgrading a boat or building new boats from scratch leads to new gameplay experiences and motivates the player to keep playing.

It's also fun to experiment with designs and build a boat that suits your personal play style. One boat is best suited for fast-paced combat where speed and firepower are paramount, while another can be a large and well-defended merchant ship.

How are player interactions handled in Age of Water, especially in terms of PvP combat and cooperation?

You will always see other players who are in the same online instance (up to 100 people at a time), but you cannot attack them or be attacked.

The most typical way to cooperate is to go on a quest with a team of other players. This is especially important for big fights like boss battles or storming a fortress, which are difficult to win alone.

You can also go to a PvP event to fight against other players, or take on a PvP quest where you and other players are on opposite sides of a conflict.

Trading seems to play an important role in Age of Water. Can you tell us more about the trading system and economy in the game?

Initially, resources are harvested from the seabed or collected from shipwrecks. The crew sorts the waste they receive and turns it into usable raw materials such as plastic or iron. The captains can either use the raw materials to craft items, sell them in the settlements or buy them in one settlement and sell them in another to make a profit.

How are players encouraged to explore the world and what can they expect from their voyages of discovery?

The trick is to make players believe that something is waiting for them over the horizon. It's usually enough to look around to find out where to sail next to discover new settlements or other points of interest. The urge to explore is something inherent in most people by nature, so we've done our best to create enough interesting content for them to discover.

There's also a practical reason to explore the world, as new locations mean new quests, new rewards and new ships.

What technologies and graphical styles are used to bring the unique world of Age of Water to life?

As you can see, our version of a post-apocalyptic world is quite vibrant and colorful. We wanted to create a fun and inspiring adventure rather than a dark social drama about the end of humanity. That's why the graphics are bright and cartoony and many story quests are very light-hearted, even if they do involve a lot of shooting.

On the technical side, we used the Unity engine because it was the best fit for what we wanted to do. We also did our best to make the water in the game look realistic and the battles on the water's surface both fun and believable.

How has the game evolved since its announcement, and what insights can you give into the development process?

The core concept of the game remained the same throughout the process, but we wanted to make sure that any content we added was good enough and that players didn't abandon the game mid-run. This means that the game should keep surprising them, in a good way.

Are there any plans to release Age of Water on consoles, and what is the long-term vision for the game?

We will announce our longer-term plans a little later.

How does Age of Water incorporate player feedback into development, and what role does the community play in shaping the game?

We have had a very loyal and dedicated alpha tester community that has been with us for many years. They have given us a lot of valuable feedback on quests, combat, boat building - basically all aspects of the game. We chat with them a lot on our Discord servers and via personal emails, so we feel like they were part of our development team. I hope they will like the shape Age of Water has finally taken.

Thank you for the interview and we wish you every success!

  • Source: Editorial office

World of Tanks

New event announced for the 80th anniversary of VE Day

05/06/2025 - World of Tanks is celebrating the 80th anniversary of VE Day with a first-class event. In addition to the new PvE mission "Operation Postman", players can expect an informative livestream from the Tank Museum, Twitch drops and exciting discounts and bonuses. Read more

Steel Hunters

Steel Hunters launches new season: Hunter Taurus and free Battle Pass

04/30/2025 - The first season of Steel Hunters, a mech hero shooter from Wargaming, brings exciting new features. Players can look forward to the new Hunter Taurus, gameplay improvements and a free Battle Pass, while the game continues to grow through community feedback. Read more

World of Warships

Tortuga's ninja and new medals: The highlights of the April update

04/07/2025 - The April update of World of Warships and World of Warships: Legends has exciting new features in store. Players can look forward to new ships, medals, a temporary game mode and even the iconic Tortugas Ninja. The updates bring a breath of fresh air for PC and console gamers. Read more

Call of Duty: Warzone

Verdansk returns: the iconic Battle Royale map in Warzone Season 03

04/03/2025 - The famous Verdansk map from Call of Duty: Warzone is celebrating its comeback. With a detailed reconstruction and improvements that optimize the experience, the map launches just in time for the new Season 03 on April 3. Read more

Die Siedler Online

CipSoft takes over operation of The Settlers Online - investments planned

04/03/2025 - After more than 15 years under the management of Ubisoft Blue Byte, CipSoft is taking over the development and operation of The Settlers Online. This transition marks the start of a new chapter for the popular browser strategy game. Read more

NosTale

NosFire returns: Gameforge reveals details of the Easter event server

04/03/2025 - Gameforge is bringing back the popular NosFire event server and combining the Easter event with exciting content. Players can expect a variety of boosts, raids and rewards. Read more

Steel Hunters

Wargaming's Steel Hunters now playable for free in Early Access

04/02/2025 - Steel Hunters, the new mech-hero shooter from Wargaming, is available in Early Access from today. Players worldwide can take up the fight on massive battlefields and experience dynamic mechanics such as Battle Royale and Extraction. Read more

PUBG: Mobile

Kaiju collaboration: PUBG MOBILE with Godzilla and co.

03/28/2025 - PUBG MOBILE is launching an impressive collaboration with Godzilla, offering players a wealth of themed content based around the iconic monsters until May 6, 2025. Read more

Once Human

Fresh updates: Revamp of the Pollution Zone & Gameplay tuning

03/24/2025 - On March 27, "Once Human" will bring extensive updates that revise central game mechanics such as the Pollution Zone, resources and mods. These changes are intended to further improve the game experience and the strategic depth of the game. Read more

World War 3

Tactical battles in the desert: Ruins of Gobi expands World War 3

03/18/2025 - World War 3 receives a new map and a fresh game mode with the latest update. Ruins of Gobi takes players to a desert area with a balanced layout, while the 8v8 Stronghold mode offers an infantry-only challenge without vehicles and strikes. There are also improvements to the in-game store and a revised matchmaking system. Read more

World of Tanks

Peaky Blinders meets World of Tanks: Battle Pass Special in March

03/18/2025 - World of Tanks brings the spirit of Peaky Blinders to the battlefield. A limited-time Battle Pass event brings together iconic characters, themed content and a unique premium tank inspired by the award-winning series. Read more

Runescape

Flying sand, reward stores and bug fixes: RuneScape in March

03/17/2025 - RuneScape starts the week with an exciting event and numerous improvements. In addition to new rewards at the Altar of Time, there are extensive updates designed to optimize the gaming experience. Read more

EVE Online

Revenant update changes the balance of power in New Eden

03/12/2025 - CCP Games has announced the new update for the EVE Online expansion Revenant. The update brings extensive changes in the areas of warfare, industry and territorial control. Improvements in ship construction, new mining areas and adapted jump gates are intended to deepen the strategic gameplay. Read more

PUBG: BATTLEGROUNDS

PUBG celebrates 8 years with update 34.2: Anniversary features and adjustments

03/12/2025 - For the 8th anniversary of PUBG: BATTLEGROUNDS, Update 34.2 brings numerous new features, including festive decorations, improvements to Arcade Mode and a new Survivor Pass. Read more

Steel Hunters

Wargaming launches Early Access on April 2

03/11/2025 - Wargaming has announced the Early Access date for its new free-to-play shooter Steel Hunters. The battle royale and extraction shooter with mechas will enter the early access phase on April 2. This will give players the opportunity to help shape the game. In addition, there will be big discounts on various Wargaming titles during the Steam Publisher Weekend. Read more

Universe Dawn

End of the round / New round

03/11/2025 - The epic journey of the last round, which lasted an incredible 15 months, is coming to an end! It ended with the spectacular 'King of the Hill' tournament, which saw many players return once again with full passion. Read more

Throne and Liberty

New Talandre zone and lots of new content

03/06/2025 - With the new expansion Talandre, Throne and Liberty receives extensive content. Players can expect a new zone, additional dungeons, a revised weapon mastery system and the new artifact system. There is also new lifestyle content and powerful class 2 weapons. Read more

EVE Online

Virtual economies: EVE Frontier strengthens economic analyses

03/06/2025 - CCP Games has appointed Stefán Þórarinsson as the new Head of Economy for EVE Frontier. The former economist at the Central Bank of Iceland will be responsible for further developing the in-game economy. At the same time, CCP Games is launching a series of comprehensive economic updates to analyze financial mechanisms within the game in more detail. Read more

World of Warships

New ships with the March updates

03/06/2025 - Wargaming starts March with two updates: World of Warships for PC features new experimental ships, the return of "Companies with Flagships" and Soviet submarines in Early Access. In World of Warships: Legends, players can expect Dutch cruisers in Early Access, the sixth Azur Lane wave and the continuation of the Rusty Scraps event. Read more

PUBG: Mobile

Update 3.7: New Rondo map & Golden Dynasty mode

03/06/2025 - The new PUBG Mobile Update 3.7 brings numerous new features, including the extensive Rondo map with new mechanics and the Golden Dynasty mode with time manipulation. There are also nostalgia zones, weapon customizations and a musical anniversary event with Alan Walker. The update is playable from March 6 to May 6. Read more

War Robots: Frontiers

Now playable with crossplay on PC, PlayStation and Xbox

03/04/2025 - War Robots: Frontiers is now free to play on PC, PlayStation and Xbox. The new chapter in the War Robots universe offers tactical mech battles with cross-play support. Players can choose from over 18 war machines, explore dynamic maps and experience different game modes. Season 1 also marks the start of the first major content update. Read more