Die Zunftmeister Browsergame
The player has the task in the game, from a small amount of starting resources, to build a settlement and later a city. Strategic thinking and proper planning with the available goods and resources is a small challenge.
The game offers a lot of partially nested production chains, which are lovingly represented graphically and partially animated.
In addition to the construction of new production and residential buildings, the player must constantly face the medieval problems. Here, the food supply over the winter, when no crops grow yet plannable. Against the unpredictable diseases, which can be introduced at any time, the game offers many other diversions such as the difficult trade by overseas.
In the game there is no war mode and many players appreciate this very much. The quiet construction of their own settlement, that trade with fellow players, our nice community, as well as the personal bond between developers / moderators and users binds the player to the project.
Who is looking for conquest and action, is wrong with the guild masters!
Future planned quests and still some features more will continue to keep the skilled guild master happy.
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- Thomas Schwarze
- www.die-zunftme... (125)
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